![]() ![]() In general, the light maps show light emanating from the sun, lights and other logical light-producing sources, and even bounce lighting is scientifically considered to produce realistic results. Most lighting was calculated offline and then projected onto the world with textures - normally in a static fashion but occasionally they were toggled on and off or swapped out rapidly to give the appearance of dynamic lighting. Looking back at the original Half-Life, it was designed with the CPU, GPU and RAM limits of the day in mind - so real-time lighting was minimal, limited to the game's rarely-used flashlight. Nearly all the art, textures and models are the same the key difference is primarily in how these objects are lit and shaded. The RT version builds on this by replacing the rendering portion with a Vulkan-driven path tracer. Interestingly, Half-Life RT is a fork of Xash3D rather than GoldSrc, an open-source 3D engine that maintains excellent compatibility with GoldSrc assets. To see how Half-Life Ray Traced compares to the 1998 original, check out the full video breakdown. Getting started is thankfully straightforward - just install Half-Life on Steam, then download the necessary files from Sultim's Github page, following the instructions provided. It's a transformative upgrade that's well worth experiencing, so we played through the RT version to break down what exactly the mod does, how it compares to the original 1998 release and see how well it performs on modern graphics cards. ![]() The mod completely remakes the game's lighting using path tracing while maintaining its assets, thereby providing an alternate vision of a modern Half-Life compared to, say, the popular fan remake Black Mesa. Almost 25 years after its original release, a new mod for Half-Life has arrived: a fully ray-traced version of the game, courtesy of modder Sultim Tsyrendashiev - who previously produced ray-traced versions of Serious Sam, Doom and Quake. Long after most people had played through Half-Life's campaign, games and mods powered by the GoldSrc engine continued to entertain and amaze. Half-Life is one of the most influential games of all time, thanks not just to its immersive setting, story and visuals, but to its 'modability'. ![]()
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